Current Projects (last updated November 7th)
Ember's Quest
Ember's Quest in an upcoming platform adventure done in HTML5.
Bubble Climber
This project has been put off - perhaps a rewrite is in order. For now, it's not my biggest priority. I plan to resume work on it this winter.
Its gameplay will involve shooting from bubble to bubble in order to get as high as possible while collecting useful powerups and avoiding enemies.
What's being focused on:
Ideas:
What's done so far:
Gameplay:
Obstacles: (from easiest to hardest)
Powerups:
I took a break from this project last week, and am now continuing work on it with a fresh interest.
Its gameplay will involve shooting from bubble to bubble in order to get as high as possible while collecting useful powerups and avoiding enemies.
What's being focused on:
- More enemies and obstacles, as well as polishing the current ones (ongoing)
- Converting everything to a fixed framerate (done)
- Menu mechanics
Ideas:
- A story mode with bosses and levels and an endless mode for quick play.
- Simple/fun story, intro animations, etc.
- Achievements!
What's done so far:
Gameplay:
- Moving bubbles
- Bubbles that countdown and disappear when you enter them.
- Bonus points system, with stacking notifications
- Checkpoints on larger levels (NEW)
Obstacles: (from easiest to hardest)
- Helicopter hat enemy - swallows you. You must burst out of them by left-clicking, sending you flying.
- Bumpers - Round pop bumpers that push you away.
- Large brute enemy - picks you up, holds on, and throws you straight down.
Powerups:
- Candy - collect 5 to boost upwards, skipping a lot of jumping
- Helmet - protects against one enemy
- Hummingbird - follows you around until you fall, then carries you back to the last bubble you were in
I took a break from this project last week, and am now continuing work on it with a fresh interest.
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